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User Info for Eldebryn

Joined: February 3rd, 2010
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Posts: 10

Recent posts:

Combat Initiative (February 7th, 2010 3:36 PM):
Pygon said:

If the init methodology of TTop really becomes an issue to your players, let me know. Frankly, in my experience, when combat begins, everyone just hits I on their icons and combat proceeds. No one ever questioned it.

I guess I'm falling back on Paizo's same method for accepting feedback - I'm hesitant to respond to theoretical needs. I'm much more likely to respond to needs that arise during actual play.

So, if you're in a session and an issue comes up that seems important during play, by all means, let me know.


By all means I didn't mean to undermine your effort and support, you have been doing a great job and I think all of us appreciate that, I simply mentioned another feature for initiative, which of course me and my players can use by hand (by adjusting initiative accordingly when 2 units have the same init. and different modifier)

I just provide some brainstorming in hopes of giving ideas that can possibly make Ttop better, and the thing is that even if Ttop had half the features it has, I would still use it as it is the best freeware VT app I have tried over the last 2-3 months that also works "just like that" for every one in my group.

Combat Initiative (February 7th, 2010 12:47 PM):
Pygon said:

I've recoded the init list to resize with the map window. It will be in next week's upload.


I suppose a right click option would be nice, but come to think of it, auto-adjust would be even better. Nice.

Apparently initiative is more complex than it seems, especially if you want init/delayed/prepared actions to be handled easily. Keep forgetting that because my players never use these...

Combat Initiative (February 6th, 2010 9:52 PM):
I just tried an encounter in Ttop and noticed these two things.

1) When rolling initiative, in the initiative window everyone's initiative also has decimal digits and I assume this is done so that 2 PCs never have the exact same initiative.

In the case of equal initiative most players decide who plays first based on their initiative modifier. ( 1d20(10) + 3 =13 > 1d20(12) + 1 =13 )

Would it be possible to have an option to use the above method first and if 2 units still have same initiative AND same modifiers, THEN use random decimal digits?

2) When rolling initiative the units who participate in the battle have their icons appear in the top left of the screen. These icons though seem significantly small in large monitors (mine is 20" ). I think that a feature that allows the user to adjust the size of these top-left icons independently from the rest of the UI could be helpful.

4E improvement suggestions (February 6th, 2010 9:15 PM):
Pygon said:

How about "Show number of squares on Paths instead of feet"?

Or

"Show number of squares instead of feet on Paths"

I don't want it to seem like the option is limited to 4e only, since it does work for 3.5 too.


Well I think people rarely use this option in 3/3.5 because then AoEs would also have to be counted this way and end up being big squares, something which many people who play 3.5 don't like, but anyway, I would pick the 2nd suggestion of yours.

4E improvement suggestions (February 6th, 2010 8:51 PM):
Nope, still counts feet, used the exact options in your screen shot, with Chebyshev ON and OFF. To test I downloaded a "clean" version from the website (v. 033), updated with the launcher and still no change no matter what options I used. It seems really odd, especially if you downloaded the laptop version from the website too.

EDIT: ah just saw your post, trying the new one now.

EDIT2: Run the update again. Works like a charm, for both Chebysev and Saga method, in icon dragging AND in plot pathing.

On a side note I think the description for this option sounds even more confusing now, to me at least.

Maybe something like: "Count squares instead of feet when moving a distance (4e)" would be more suitable.

4E improvement suggestions (February 6th, 2010 5:56 PM):
I just updated but I think the square counting doesn't work. I have ticked "count squares not accurate distance" and "Count squares on path instead of..." options yet distance is still counted in feet.

Also tried creating a new campaign, new icons but nothing changes. Could I be doing something wrong?

4E improvement suggestions (February 5th, 2010 9:20 PM):
Pygon said:

Sure thing. It's appreciated.

Multipliers on die rolls. God no! That means I'll have to add parenteses expressions, etc. NO! Well, I'll see what I can do, but I won't enjoy it. Optimism is not high.

I'd rather keep if/else and custom messages out of the die rolls for now. Too much work for too little use, I think.

I tried to accommodate the area effects for 4e where I could. Are there any missing? I don't have a hollow one yet. Is that a problem?

A /clear command shouldn't be too much of a problem.


It is true that IF expressions will not be *that* useful but they could be a nice addition in macros sometime in the future. The AoE templates I described are all that exists in 4e, I don't really think the lack of a hollow one will be much of a problem though.

As for multiplying operations, I think it would save the PCs some of time and allow them to keep the number of variables and possibly macros low so that there is not much confusion. Anyway it's your call, thnx for the /clear command btw.

4E improvement suggestions (February 5th, 2010 9:40 AM):
Thanks for the help so far, I have been testing variables for ability modifiers and it works pretty smooth, so here are few more things I would like to mention.

Multiplication and division operations ( * , / ) would be useful especialy for 3.5 players as critical hits cause double damage and and modifiers are often multiplied too, eg a dual-wielding fighter uses half his STR modifier for his off-hand. If you also add a Rounding command (only a simple one rounding towards nearest integer) things will be much easier as players will be able to use ability scores and ability modifiers using a single variable per ability.

Maybe consider adding IF, IF_ELSE etc. macro commands so that we can have different damage rolls for normal hits/critical hits/funny messages for critical misses

Area of effects for 4E, in 4e AoEs are all square and all of them are counted in grid squares.
There are 3 types:
i) Blast X, creates a square with sides equal to X grid squares in length.
ii) Area Burst X, creates a square with sides equal to (2*X)+1 grid squares in length.
iii) Close Burst X, same as Area Burst, BUT the middle square is *not* part of the AoE.

Command for clearing the chat/command window, sometimes it's really annoying when it's filled with all those damage rolls.

Again I'm not really sure how much of that is possible, I just want to make a few suggestions to make this application even better.

4E improvement suggestions (February 4th, 2010 11:35 AM):
Wow! That was pretty.. direct. I read in the main page that you can add features that we ask for but I wasn't expecting it to be so fast, especially since you have a real job other than programming TTop. Anyway, thank you again for the help and wish you to keep up the good work. I believe most of us using the program really appreciate your effort.

:thumbs up:

4E improvement suggestions (February 3rd, 2010 2:56 PM):
Hi I would really like to thank the developer of this program, it is the first free VT application me and my group actually liked and we are gonna use it for our 4e campaign.

I would also like to make a few suggestions mostly to improve the functionality and usefulness of this program even further.

Firstly I think you should add the option to count squares in squares and not feet when defining a pathway as that is the way it is done in DnD 4e, sure squares are easier to count but it would still be a nice detail.

Secondly I was wondering if you could add cells in character sheets for players to put their ability scores, and then use variables to add the modifiers or scores into macros
e.g. /roll 1d20 + STRmod

so that players don't have to change their macros every few levels. Adding a level variable would also be good as in 4e 1/2 of your characters level is added in many checks/attack rolls. Also the option round-down or round-up resulting fractions could be useful in this one.

Infinite darkvision range, sure I can just input something like 9999 in range though it would be better if the "0" value was used for infinite range or something like that.

That's all that comes to mind right now, I know some of them are almost useless and I apologize if any of them are already available, just started using the program

Anyway that's what I have to say, if anyone else has suggestions for D&D 4e gameplay maybe you could post them here to have them all in one place. Thanks again for this great application.


I know that most of these changes