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Home > TTopRPG > Technical Support
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Posts for thread: TTopForums Thread - Visibility of Dungeon Rooms
dragonlady
January 31st, 2010 8:57 PM

Join date: November 23rd, 2009
Posts: 13
Since TToprpg does not deal with LOS/explored visibility, The GM will need to constantly have the entire map occuded via the Hide function on the menu and then "Reveal" sections at the time of game play, else the players will see the entire geometry of your dungeon/scenario/map then right?
Pygon
February 14th, 2010 12:26 AM

Join date: May 22nd, 2009
Location: Fenton, MI
Posts: 262
Whoops, I missed this post!

Yes, that's correct.

Before I introduced lighting, the usual way of hosting campaigns was to keep the rest of the map hidden and reveal it as players explore. That doesn't change with the addition of lighting. You should still hide the map and reveal it as players explore.
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