TTopForums
Your support source for TTopRPG 2.0
(These forums are my beginning attempts at PHP/MySQL/CSS. They will improve bit by bit)
I started coding these forums on 5/20/2009 with almost no prior experience with PHP or MySQL.
Javascript routines work with IE 8, Mozilla Firefox 3.0.10, and Opera, so far
Pardon the color scheme, I continue to tinker with it
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| Posts for thread: TTopForums Thread - Visibility of Dungeon Rooms |
| dragonlady January 31st, 2010 8:57 PM Join date: November 23rd, 2009 Posts: 13 | Since TToprpg does not deal with LOS/explored visibility, The GM will need to constantly have the entire map occuded via the Hide function on the menu and then "Reveal" sections at the time of game play, else the players will see the entire geometry of your dungeon/scenario/map then right? |
| Pygon February 14th, 2010 12:26 AM Join date: May 22nd, 2009 Location: Fenton, MI Posts: 262 | Whoops, I missed this post! Yes, that's correct. Before I introduced lighting, the usual way of hosting campaigns was to keep the rest of the map hidden and reveal it as players explore. That doesn't change with the addition of lighting. You should still hide the map and reveal it as players explore. |