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Home > TTopRPG > Technical Support
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Posts for thread: TTopForums Thread - Running this on a Local Area Network only
dragonlady
June 1st, 2010 5:06 PM

Join date: November 23rd, 2009
Posts: 13
Hey Pygon,

I was thinking of maybe putting out for a group an invitation of have a LAN party/Game at a convention, where everyone would bring their machine/laptop and plug into a hub (actually a router I guess so that everyone would be assigned an IP), but not actually on the internet.

Before doing this, is there any issues that I would have to deal with to make this a working situation? (Other than bringing my router, wires for those without Wireless).

As a GM this might be an interesting thing to do, and might have a higher chance of successfully getting enough players who all have the program. As a GM, I wouldn't have to draw out a map, or run a voice software, since we are all at the same table (Sorry everyone if this is an obvious question, but I hadn't tried it yet).

Thanks
Robyn
Pygon
June 1st, 2010 7:03 PM

Join date: May 22nd, 2009
Location: Fenton, MI
Posts: 261
You just need to provide that machine's local IP address to the other clients. Otherwise they can connect the same way as on the internet.

Bear in mind I've only tested on my own network which just has a router, a workstation and a laptop. I don't know what other tricky situations can arise on a LAN, so I recommend testing with your own network first.

Also, make sure everyone has .NET 3.5, the C++ redistributable, the same version of TTopRPG, and that they can run it successfully on their machines before attempting this.
dragonlady
June 5th, 2010 5:35 PM

Join date: November 23rd, 2009
Posts: 13
Cool thanks!

I will have to put it out to see if anyone would be interested in trying this out at Paizocon or Gencon.

Robyn
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